ahh forget it, machinery frank seems to be the only one that understood what i meant...

developing a game costs money? umm yh, i know but since when is making a decent graphical tech demo with a good game engine costly? the question isnt if gs can do it, its how long it takes to do it

http://www.youtube.com/watch?v=2ZDAcyfpA1c

i wonder how much money they spent setting that up... i dont want them to build a game, just work thru setting up a decent demo like the above just so they can see problems, bottlenecks, workflow issues and show stoppers or the power of the scene management, as machinery_frank said...

Last edited by darkinferno; 06/02/09 22:38.