Well the artist side i have it lot more in unity smile
But i keep A7 , caus i can even wihtout coding shaders or tools you can produce some good things.
Yep even if A7 is pehaps lot more programmer oriented.

It could evolve to Artist advantages and Workflow with more visual tools why not :
- LOD Tool in WED
- Particle Editor directly in WED
- Import models directly In WED
(and change shaders ,textures, normal maps etc ..)
- No more MED
- Visual Physic Editor ??
- Shaders variables exposed to a panel for visually tweaking
them like in Unity

this list is only some things from a lot
that i dream for A8 smile

I dream because a simple example :
Terrain Tools could be in WED (no plugin or whatelse)

Torque have all in one editor with terrain tools from lot of years , and you don't have to be a genius to make terrain
tools.
That's the point that make us think that 3DSG team is not big enought or lack a good programmer, and that we will have to wait A8 smile

Just seeing some 2009 improvments show A8 will be great laugh

Last edited by ratchet; 06/01/09 15:25.