@WhyDoIDie:
I agree in lot of points and Frank_G Have well resumed the situation.

In fact there are some people that want to work only on 3D art and game logic.
And that don't want to learn or spend time learning/writing standard today shaders, and that don't want to spend time coding other things than game logic.

@losticmate :
And shaders, sorry , it's no simple math operation like + or - , and you must know about lightening etc ...
And 3D artists don't matter about Math Lightening , we just want the shaders.
It's like buying Windows and having an incomplete Explorer where you would need to program things like search function smile
Programmers like that, users not !




3D artists know how long a game can be long to do, and if you add coding lot more things , the game will never be out smile
We don't want to spend time on writing standard terrain tools or physics.

3DGS is good for people that like programming a lot
Each Beta of 3DG brings lot more programming things, why not bringing panels and visual settings instead ?
Lot of coders like that , 3D artists don't mind !

And a big point, we can't compare the Unity team that have some bunch of people compared to 3DGS.

There is enought lot lot of time to create models, animations, textures ,effects , game logic, or good camera.
So we want today tools , and ready to apply shaders, to GAIN LOT OF TIME and CONCENTRATE on making games NOT CODING sick

It's a 3D artists point of view (even if i'm a bad artists)



Last edited by ratchet; 06/01/09 11:49.