Originally Posted By: Blattsalat
i am talking about realtime shadows for entire games. not advanced predfined blendmaps.
ever tried to apply those shader on entire projects and not only test models and small scenes. this is a whole different story.


and pricing aint a big argument since there are cheaper engines available as well.
the point is not if 800 or 1000bucks are a lot.


I was talking about realtime shadows two, and I was using those shaders on entire projects.

as far as $800 Im not sure how many smart people buy the pro version when the comm. version is almost just as good and can compete with engines like torque3d and Unity3d (engine wise, editors are better 3rd party in my opinion anyways)