@lostclimate :
I never said i wanted A7 to do that list laugh
Read better : I said it's the job of the 3D artist and its LOT LOT LOT OF TIME CONSUMMING !
That's why we don't need to code a terrain editor or a shader !

Square ENix have choosen Unreal 3 to gain lot of time caus they have with it :
-Terrain editor
-Shaders
-Physic editor
-wysiwyg Editor
That way , square Enox need less less more programmers caus they have the engine and the tools in int like the complete terrain editor.


FOr Unity try it's physics !

Without tutorial :
I drop physics features from a list on some cubes and i could change mass or check some flags on the physic properties panel of the objects.
It worked as a breezze : THIS IS WORKFLOW cool

No coding. When you make more sophisticated things and event you'll need to code, but you put basic physics,constraints etc ... quickly and visually : you gain lot more time.

For shaders, i seen the code , but im' interested at 0% to invest time in writing or coding them.
Unity just propose a list of shaders in object properties: you choose one and here you go grin



Last edited by ratchet; 05/31/09 04:28.