In fact some of us , don't want to spend code in things done , done and redone !

For example, there has been lot of terrain tools made in lot of 3D engines : Blitz3D, Ogre3D etc ... there is not secret about how to create quickly a terrain editor !
Terrain editor should be included in any 3D engine smile

Why A7 don't have that directly in WED ?

It is so much work when you make 3D characters :
- Hig poly model with all details (hours and hours)
- low poly model
- normal map
- lot of time getting rids of normal map sometimes
- texturing good
- specular map
- rigging
- lot of time tweaking animations
- make objects or clothes for the character

Well is just a tiny part of a RPG game for example.
You have all other things :
NPC,Buildings, outdoor plants, trees etc ... etc ...


I don't think you wan't to spend time writing tools or functionnalities if you have alreday experimented how much time is needed to make serious 3D art.


Example :
Why do you think Square Enix have baught Unreal 3 engine for their titles ?
It's a prooven ready to go engine , with all tools you need, already Next Gen (Unreal Tournament games are only advertisements games for the engine to sell it to companies).

In fact there is lot of people that LIKE TO CODE here grin
At this people i would like to say :
Forget coding for some time and try to make all 3D art complete next gen and perhasp you'll understand ?

Last edited by ratchet; 05/31/09 04:10.