Indy game develpment is all about usability and a stable engine. And its a matter of fact that gamestudio is loosing lots of ground at the first point.
Not having a wysiwyg editor, realtime shadows and proper file management/exporters todays is a big big big minus point for any engine.
Throughout the last 1 to 2 years all other engines developed and closed their weakpoints more and more, GS on the other hand didnt. And as much as i like the engine if they dont get the grip in the next 6-9 months it will be dead meat.

Everytime i talk with other developers i hear "yes, if you want to prototype somtheing pick gamestudio. Once you see it works pick the engine you want to create this concept with".
and prototyping engines will die sooner or later, since other engines are closing this gap as well too.

I dont know if gs is selling lately any good. But it doubt it. Since i am here i havent seen one single smart marketing move from their side. this website still looks like crap, new features are in now way presented or transported to the users and possible new customers and and and.
Hell the reason i get to know about the new A7 was reading a small post in this forum!!!!!! nowhere nothing else!
you couldnt even sell drugs, sex or eternal life the way conitec doest this engine.


maybe 7 editions of a software are enough?!

cheers


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