My source looks like:

if(game.match('static framework')) {
use_torque();
}
if(game.match('racing game')) {
use_torque();
}
if(game.match('shooter')) {
use_torque();
}
if(user == 'fresh meat')) {
use_torque();
}

i owned all prior versions of torque and all available books but i still have the impression it fits very well if you want to produce a game like the games torque was intended for but it is very hard to achieve anything different.

For me i realized that a lot of engines are very good on the first look but if you really dive into you experience the complexity and the limitation which you cant see on marketing movies (i owned LeadWerks, C4 and Torque).

Different engines fit to different people and needs. e.g. if you are a really clean, structured developer C4 is a great choice. If you are more a prototyping person (like me) who is more interested in immediate results than having a clean code base C4 is a really bad choice.

So it is very dangerous to recommend any engine just from the marketing videos with the conclusion other engines are now dead.

I am personally really interested in any news about other engines but only on real - personal - experience instead of conclusions where i get the feeling they are only based on marketing information.

So i strongly disagree with the conclusion and still see a market space for the conitec engine.