I really like this. I just started working on a similar project - if it wasn't a team effort, I'd definately be looking to swap code with you smile

For the animations, try just using a base animation, with a percentage blend of the next animation over it for 20 frames or so. This was the first thing I hit with animation, and it worked pretty quickly. Doesn't matter too much if your walk anim isn't great smile

I love the tracer bullets, and the particle blood. The feel of running around, and being hit whenever in the open is great. Keep up the good work!

Don
have a great day