Quote:
As far as I know this has little to do with the file format by itself


You miss the point, maybe i was unclear. Why should i go the extra route across the Milkshape format when my 3D package can export to FBX and this is a working pipeline? Even more when by Milkshape some of my informations gets lost because its format is a bit too simple here and there ...

Quote:
FBX include much more information , a lot of them being of no use for game programming


And what exactly do you mean here? Name me one smile

Last edited by Tiles; 05/01/09 16:39.

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