Hi VeT,
my current guess is that your mistake is not when reading from the vector, but when creating your struct objects.
Some posts before you posted the following code:
players_number = file_var_read(fhandle);
vPlayers = createGSVector();
CHARACTER* tempChar = (CHARACTER*)malloc(sizeof(CHARACTER));
var i;
for (i=0; i<players_number; i++)
{
tempChar.s = file_var_read(fhandle);
tempChar.i = file_var_read(fhandle);
tempChar.j = file_var_read(fhandle);
tempChar.step_max = file_var_read(fhandle);
tempChar.step_left = file_var_read(fhandle);
insertIntoGSVector(vPlayers,tempChar);
}
You can't do it that way, because you have to create an object for each player.
So you have to move the malloc into the loop ... this way:
players_number = file_var_read(fhandle);
vPlayers = createGSVector();
var i;
for (i=0; i<players_number; i++)
{
CHARACTER* tempChar = (CHARACTER*)malloc(sizeof(CHARACTER));
tempChar.s = file_var_read(fhandle);
tempChar.i = file_var_read(fhandle);
tempChar.j = file_var_read(fhandle);
tempChar.step_max = file_var_read(fhandle);
tempChar.step_left = file_var_read(fhandle);
insertIntoGSVector(vPlayers,tempChar);
}
Regards,
Pegamode