I mean the WMB format. There already is a WMP exporter for Blender by ventilator but it would be much nicer if going through the troublesome map compiler could be avoided.

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In fact, you would most likely want a WMP file from Blender instead of a WMB, wouldn't you? Because the WMB contains a lot of additional information like shadow map info, etc.
I would prefer to bypass all Gamestudio tools. smile Blender can also calculate shadow maps and other things in case anything else is needed.