Quote:
For example, in the first outdoor level (right after you left the ship) you could go in a variety of directions to get to the next level. You could take an elevator down and exit beside the river and then go into a cave to eventually make it to the same part of the level that you would have gone to if you had not taken the elevator.


that was exactly what i was talking about ^^ i just loved that, you could actually play unreal over and over again, and you'd still be able to find new routes like that. awesome.

and i agree about your point that fancy graphics got more important than the playability. bioshock, for example, got it balanced unbelievably awesome, if you ask me. just my opinion tho smile


Yeah, but... Who is Lu?