well it is to the point were i am very happy with it, some the dark lines are gone for the most part (although there are some halos on some of the edges because if my "depth detection test" to see if its to far to calculate. but it isnt too noticable, and once i get dynamic lightmapping in (either via slins work or boh_havocs work) it will be barely noticable. not ssao is perfect, and im not going to attempt to even get mine close. I'd show another screen but i have to wait until i have another environment to show you it on since the only one i have right now is a level im working on for a client, and i shouldnt be showing that.