attached some new screens of the almost finished gras & vegetation system which is a hughe step for the project. The gras is painted in an texture and calculated into the game because placing by hand is impossible on this level size.

Once the player moves the gras will follow the player. The radius of the vegetation around the player can be configured.

The shadow map of the terrain is recognized by the vegetation system to show plants in shadow darker.

The next step is to integrate particle effects (e.g. clouds, fire effects, spell effects) and i am desperatly looking that SLIN will finish his great shadow map project.

And what's also missing is the movement for the gras and trees which is more complicated than i thought.

Darkmountain Vegetation High Res [44MB]
Darkmountain Vegetation High Res [11MB]