Hi

If I'm not wrong there is nothing like mouse_pos.z.
Mouse coordinates are in x and y.
However even with mouse_pos.y there would be problems
because my.z is in world coordinates and mouse_pos.y in
screen coordinates.
So you need to add some sort of conversion formula to
make it move,which can be done with vec_for_screen()
function.

Hope it helps smile







I like good 'views' because they have no 'strings' attached..