finishing up the code...



same thing, other alphamap for the clouds models


Wooooo! It's volumetric particles baby! (sorry, couldn't resist laugh )

Each "particle" can have it's own noise/fractal cubemap for detail and a colormap. You could even animate the whole thing as everything is based on models. For those interisted, this is a similar method as used in crysis (remember that a-bomb?).

Don't know when I will release the next version, but it won't be long now ( meh ... i think your getting tired of that statement wink )




Shade-C EVO Lite-C Shader Framework