which part of the code actually puts the bumpmapping-effect on the cube

EDIT: I can get it working with this:
Code:

ColorOp[0] = Modulate;
ColorArg1[0] = Texture;
ColorArg2[0] = Current;

ColorOp[1] = Bumpenvmap;
ColorArg1[1] = Texture;
ColorArg2[1] = Diffuse;


But it won't show the bumpmapefftect well..

Last edited by Whine; 06/29/05 08:26.

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