well found the prolem after looking into the .fx file the: vector vecLight; was missing, script gremlins actualy when i pasted it in a text file, the declaration ended up nested behind the comment line above it

runs every time, but its all dark ( sun set at 80 elevation 110 on R G and B then lowered sun elevation to 45 still dark ) and both textures turning out pitch black ( REALY close I can see the bump mapping which looks REALY good) what do i adjust to lighten it up? does it need a dynamic light(s) besides teh sunlight?

can at last tell its running frame rate facing the chursh is 30 ish. look away jumps to around 80 ( normal frame rate i usualy get)