I have a couple of questions, mainly to do with lighting.

I noticed that the material doesn't seem to work with lights in the level, I added a green, blue and red light and the material didnt take these into account. Is there a way to change this?

Also there didnt appear to be any kind of hi-lights, I would like to see metalic like surfaces and shiny wet surfaces....I have seen some of these in the ultimate shader pack so maybe now that I have some form of shaders working I will revisit that...

Is there a way to combine several shader effects into one material? I am guessing not...

The last thing is that I noticed that as my model was in a spin, the normal map seemed to work in reverse at some times, the optical illusion that is used to create depth, when inverted (i.e upside down), seems to create the opposite effect...

I will dig out some screen shots of what I mean....


In the upper areas of the block, it looks like the veins are raised, yet in the lower part the opposite is true... or is it my eyes playing tricks

Last edited by indiGLOW; 03/31/05 21:49.

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