would it be difficult to modify it to work with the d3d_automaterial =1 (level geometry) or 2 (geometry and models) so it works on the level geometry textures? hehe thats wat i was trying to do at the very first with the shader. tried to directly assign the textures through script:

bmap entSkin1 = <stoneblocks.bmp>;
bmap entSkin2 = <stoneblocks.tga>;

then renamed the material effect to:

material stoneblocks_bmp

which is suppost to be how your suppost to get a material to work on geometry textures. at least to define it to the automaterials