Has anyone converted this line to DX9:

Code:
VertexShaderConstant[18]={1f,1f,1f,1f};


because i get a crash there:

Malfunction W1550: Error in effect:
mat_bumpmap(28): error X3000: syntax error: unexpected token 'f'

> VertexShaderConstant[18]={1f,1f,1f,1f}; <

Thanks for any help!

old_bill


Success is walking from failure to failure with no loss of enthusiasm.