Dude I actually had a hard time understanding you in that last post. How do you know what I'm looking for in an engine? For the game I'm working on TGEA is wayyy more capable of running it than A7, especially since I'm have huge environments. Gamecore are you kidding me? Well you don't know my project.

TGEA looks very nice, maybe not as good as Leadwerks, however if you actually went on their boards you would know that a lot of their users are still sticking to TGEA because of its documentation and because of the fact that Leadwerks is still missing many features. As far as I know it'd be pretty difficult to finish a game with Leadwerks since most of its functions have yet to be documented.


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R.I.P. Dave Williams