@tkunze

Yeah, the points you bring up are exactly why I'm not interested in buying the engine right now, however most of the features are exactly what I want for my game, especially Newton and the shaders. I totally agree with you point about open gl and the drivers issues (which are only getting worse), however you can't rule out how may more customers you'll have with the cross platforming capabilities.

While the selling point for me is the pretty looks and large environments, the one thing that keeps me from trying it is the lame documentation! As others have stated on here so many times documentation can make or break on engine. Who cares how great it is if you don't know how to use it.

This is one of the reasons I picked up A6 five years ago. The documentation was fantastic and it was easy to pick up. I had no ambitions back then though, and now I need something that will achieve my goal.

TGEA probably still has a serious edge here. It may not have as many features, but it's still affordable and their community is fantastic. Like with what they did to TGE they will probably use the open source to implement the missing features.


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