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Re: Bump Mapping Shader
[Re: jcl]
#22181
01/24/04 08:42
01/24/04 08:42
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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Quote:
This is the default render setting used by the engine:
Models, sprites, and flat textures:
SetTexture(0,Skin); SetTextureStageState(0,D3DTSS_COLOROP,D3DTOP_MODULATE2X); SetTextureStageState(0,D3DTSS_COLORARG1,D3DTA_TEXTURE); // entity texture SetTextureStageState(0,D3DTSS_COLORARG2,D3DTA_DIFFUSE); // lighting
but how does the engine calculate the diffuse value? ...in case i want to do that myself in the vertex shader...
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