We were talking about this in another thread.

Stats are stats, every engines got em, it's which engines that use them effectively.

There's a great thread on it here.
http://www.garagegames.com/mg/forums/result.thread.php?qt=74807

Although it's supposed to make life way easy on the programmer, currently version 2.0 doesn't offer the source code, so there could be inflexibility issues for some. There's also no AI functions as of right now. It's still in its infancy in a sense. @.1 has much to offer though, and may release the source.

TGEA still seems to be the top gun as far as indy engines go, however Leadwerks should soon surpass it. TGEA doesn't have the best stats or performance, however it offers the sources and most of the serious users can add the elements they want. If you check Leadwerks boards you'll see some of the users still use TGEA for that reason.

Leadwerks also isn't targeted at economical hardware, which indy gamers should target. However if you are like me and plan on finishing your game in about two years or so, then that hardware will be become the norm and you should go with next gen stuff.

I actually plan on purchasing this engine as soon as I can upgrade my PC. One of the biggest reasons for me is that Newton is already integrated.


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