Using s_hdrVBlur.fx for an entity is senseless, as this is a screen-spaced shader and not an object based shader. Also this shader uses TargetMap as a texture and not entSkin.

You could try s_hemisphere.fx or s_velvety.fx with a model of yours. If these show up black as well, then you can be relatively sure that your card does not support ps 2.0


Shade-C EVO Lite-C Shader Framework