where to find out my shader_model type???

Click to reveal.. ("Shadecode")

Code:
MATERIAL* heldenshader_1 =
{
	effect = "s_hdrVBlur.fx";
}



and the calling in the hero action:


Click to reveal.. ("Part of hero action")

Code:
action heldenaktion()
{
	my.material = heldenshader_1;
	my.flags = VISIBLE | PASSABLE | SHADOW;
	helden_ent = my;
	helden_ent.x = helden_pos_weite;
	shooter_held();
[...]




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>> click here if you are interested <<