while(1) { if(key_e) { NewtonBodySetVelocity((NewtonBody*)mouse_ent->skill99,vectorf(-200,200,200)); } wait(1); }
while(1) { if(key_e) { ent_remove(mouse_ent); NewtonDestroyBody(nworld,(NewtonBody*)mouse_ent->skill99); } wait(1); }
action blockAct() { var panBlock; c_setminmax(me); set(my, PASSABLE | INVISIBLE); panBlock = my.pan; wait(3); you = ent_create("aim.mdl", vector(my.x, my.y, my.z), NULL); ent_remove(my); wait(3); my = you; c_setminmax(me); my.skill99 = handle(my); my.pan = panBlock; wait(3); NewtonBody *body = newton_addentity(my, 10, NEWTON_BOX, onforceandtorque); }
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