Originally Posted By: BoH_Havoc
Nope, at the moment you just change a value in the shader. A lookupmap is a good idea though, as it's way more flexible. I'll change the shader accordingly.

Cool, it would be more flexible.

Originally Posted By: BoH_Havoc
It's vs/ps 2.0 at the moment. I think this can be changed to vs 1.0 and ps 1.4 as the shader isn't very complex. I just start all my shader in vs/ps 2.0 as they are more convenient to write this way.


You say it supports dynamic lights as well? If so then 2.0 is just fine.

Originally Posted By: BoH_Havoc
Depends on the model/scenecomplexity. It's definately not a frameratekiller smile


That's always nice to hear smile

Originally Posted By: BoH_Havoc
Yes, this can be easily changed in the shader.


I figured as much, it wouldn't be a good toon shader without that ability smile

I just have three last questions:

What is it that causes the black areas on the model? Not the outline, the black shading.

Is this because of the shading?

If so would it be easily modified through a toon map?

BoH, you've done a great job and it's nice to hear what's going on with shade-c. Looking forward to your object shaders smile

edit: Would you mind if I added shade-c to our For Developers section on itbgames.com?

Last edited by mpdeveloper_B; 07/18/08 17:06.

- aka Manslayer101