Just thought i would post my to-do list for the next release:

- ocean shader (refraction+reflection depending on view angle and water depth, vertex noise waves, foam depending on water depth and waves, sun reflection, real time water depth calculation) - 90% (i might post a demo in a few days, it's really nice to look at smile )

- create ps 1.4 and ps 3.0 versions of the watershader - 0%

- dynamic cloud shader (clouds generated by perlin noise, normalmapping for depth and additional detail) - 25%

- various toon shaders (add lookup map, port to ps 1.4 if possible) - 75%

- volumetric particles - 85%

- fix diffuse lighting error on carshader - 0%

- optimize framework - 60%

- adjust some values of/rewrite the bloom shader - 0%

- adjust some values of/rewrite the depth of field shader - 0%

- add support for multiple dynamic lights to all object shaders - 75%


I think that's about everything there's left to do for the next release.

Please note that the next version of shade-c might not be compatible with former versions. While rewriting the code some parts have changed. I'll try my best to make it compatible with the old version so you don't have to rewrite your scripts, but i can't guarantee it. I'm really sorry about that, but some things just had to be changed as they were unefficient or just plain stupid wink

Last edited by BoH_Havoc; 07/17/08 23:50.

Shade-C EVO Lite-C Shader Framework