Many people had a simple game idea.
Btw, Kasimir, you could save yourself some lines and could added more levels if you used TEXT* object as string array instead of wasting semis and space by 'if (lvl_ptr.skill1 == 0) {level_load ("level1.WMB");}'
Code:
TEXT* text_levels = {string("level1.wmb","level2.wmb","level3.wmb");}
...
level_load( (text_levels.pstring)[lvl_ptr.skill1] );

I'm using it all the time. And it's not cheating, just optimizing your code.
Now it won't get too usefull...


I switched to other account since marth 2010. Guess which.