no, the engine doesn't draw into the blender window. i think this would only be possible if the engine used opengl too. the engine just gets started directly from blender.
two small additions: - support for models which don't have any uv-coordinates and textures - blender curves get exported as gamestudio paths
i will have to write some simple editor for setting path skills though because blender natively of course doesn't have this just like wed.
export_gs_mdl7_static.py export_gs_map.py (i had to change the script name because with $ in it you can't import it from other scripts like i want to do later from the gui script.)