yes and i did.. but i got a problem.

texture GlowMap1 : RENDERCOLORTARGET;

sampler GlowSamp1 = sampler_state
{
texture = <GlowMap1>;
AddressU = CLAMP;
AddressV = CLAMP;
AddressW = CLAMP;
MIPFILTER = NONE;
MINFILTER = LINEAR;
MAGFILTER = LINEAR;
};

texture GlowMap2 : RENDERCOLORTARGET ;



The render color target semantics input is not acepted for GS. The glowmap2 won't be considered as a render color target and won't event work, so the fx file wont work if no render target are set. I though about assign somekind of material and then post process it, but this is a Object shader plus post processing using render to texture shader. thus renaming won't work because Gs has no render to texture feature developed like other engines do, that initialaze a render buffer and work with is.

I have TargetMap in A7 but not sure if it will do the job.