no.. its for 3d studio max shader.

The model skin diffuse and such is working, but the real glow effect, is a render to target.. Does Gs have such?
i mean calling texture glow:rendercolortarget will create a target buffer?

how do i aaply the material to the object and at the same time do the post processing target :S
.. Gs shader could work like other programs do.. like fx composer etc.. i see many limitation.. Maybe Conitec could release a full HSLS support Dll no?

Last edited by MMike; 05/27/08 20:25.