gameCore 2 update: Alpha 4 is uploading now.

Here are the release notes from the build.

NOTE: This version of GameCore will require re-activation of the Alpha. You will need to re-enter your old BV 1.1 serial key at the activation prompt in order to activate the software. You DO NOT need to re-purchase the software from the GameCore Alpha store, simply re-enter your old BV 1.1 serial key in order to re-activate the Alpha.

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Version: v2.0 Professional Alpha 4
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- ShowWideScreen() functions work again
-- forces the viewport into 16:9 mode (useful for cinematics etc)
- Realtime Cubic Environment Maps fixed
- removed run game as fullscreen option from editor
-- directx9 forces us to reload the entire game if we do this so it's just not a good idea
- added 'export as single file' option for game export
-- packs the game data and executable into a single file
- streamlined game data export
-- only 2 files exported now
-- instead of the exe & 'gamedata.dat' being exported, it exports 'projectname.exe' and 'projectname.dat'
- bvo object cache files optimized considerably to streamline exported game file size
- optimized texture cache support added (bvj files) reduces game size considerably.
- re-added depreciated 'SetTexture()' function to improve BV 1.1 backwards compatibility
-- use SetDiffuseMap() readded for additional backwards compatibility with older scripts
- displacement mapping support
-- displacement map needs to be added as the 'alpha' channel of a normal map. Adjust the 'displacement value'
-- occlusion maps can be also added to enhance the displacement appearance.
--- add as a detail map with blend mode 'multiply' and adjust
- new Sprite class exposed in script
- new FX management functions (new FXObject class) allows script-based modifications of FX.
- bug fixes from forum / community
- new integrated Object Viewer with complete support for surface editing / animation viewing
-- editor can be switched between two modes 'object mode' and 'game editor' mode.
-- select an object in the world and click 'open in object viewer' button to jump to object viewer mode