void create_vehicle() { ENTITY* car = ent_create("crate.mdl", vector(0, 0, 500), NULL); NewtonBody *car_body = newton_addentity(car, 80, NEWTON_CONVEXHULL, onforceandtorque); NewtonJoint *car_joint = NewtonConstraintCreateVehicle (nworld, vectorf(0, 0, 1), car_body); }
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