To get a little bit variety to shaders I started another project on which I am going to work all the time I have absolutly no motivation for shaders.
I worked on it for about 3 days now from which the first one was just getting a bit into the stuff, the second was writing the dll and the third day was playing around with headtracking and trying to realize motion detection (my biggest problem with this is the background in my room and my bad webcam).

The idea is simple and I guess it is the same the wiimote uses. It is just getting the images from the webcam, looking for bright areas and getting the positions of their centers and sorting those positions within an array depending on the area size. These positions (up to 20) can then be accessed with Lite-C.

I am currently in the need of some LEDs to do further stuff with headtracking. My goal is to move the player completely with the head. And if I am able to do that, archieving the 3D effect which can be seen here: http://www.youtube.com/watch?v=Jd3-eiid-Uw
I don´t think that this stuff could really be used within a game, but at least it is a lot of fun playing around with it.

My try for motion detection for games like the ones for the eye toy or camgoo (www.camgoo.de) is creating a picture of the background without the player and comparing it with the current picture with the player, making differnces white and everything else black. It does basicly work but needs still a lot of work.

Here are two earlier screenshots showing the pointdetection:



And here is a short clip showing some first trying around with headtracking.
I just cleaved a flashlight to a cap which is used for the detection.
Sorry for the mess :P :
http://www.youtube.com/watch?v=qj_kS2hIw5U

I hope you like it \:\)
Slin