Hey every one,

The following information is from my website: www.stonehill-online.de

Today I'm gonna release the new IceX2 update. It's the version 2.2 and free for download for all owners of IceX 2.0.



Here's a list of the new features:

- The material editor. You can create up to 25 own materials and assign them to your entities.
You can change the values given by the engine: ambient, emissive, specular, diffuse, power,
albedo and alpha.
- The blendmap generator: with this tool you can set a height and a slope value and the tool
paints automatically the texture you chose on the terrain, depending on the height and slope.
- A so call "Entitiy Floor" is now there. On this floor you can place entities if you want
a level without any terrain
- Now it's possible to load MDL7 models with external skins or DDS textures.
- The terrain is now rendered by a shader, not by a fixed funtions effect anymore. This has
the advantage that stencil shadows are now available
- If you import an entity the LOD models will be automatically imported too (if there are
any LOD models)
- View your level in fullscreen by pressing the F1 button
- The water shader were removed for technical reasons
- The shadow generator now also generates static entity shadows.
- Now there's no need to load LOD textures for the terrain. The LOD texture will be generated
automatically from the detail textures


In addition the street tool were also released with this features:
- Easy drag and drop editing
- Height adjustment and movement
- Adjustable width of the street
- Automatic texture adjusting to avoid texture distortion
- Assign your own external textures
- Supports texture scaling
- Automatic edge smoothing for realistic soft edged streets
- Export to MDL7 file format and automatic placement in WED (WMP-File)

Some screenshots:






More information and how you get all this stuff on my website:

www.stonehill-online.de

Have a nice day ;\)