@Dave

"Torqued" up here in Minnesota means "Mad" or "Angry". I was just smiling thinking of Angry Fish.

I am building a game in Torque right now. It's a flying game and needs the outdoor features Torque is good at. I do not like how difficult it is to get models into Torque. The 3DMAX plugin is slow and painful, Milkshape does not run on my machines, and Unwrap 3D does not support DTS. I like Unwrap3D as a converter very much. The target audience for my game is in classrooms so the Mac componet of Torque is huge.

I am also making a new game with 3DGS which does not need the huge outdoor levels. 3DGS physic's for balls is quite good. The shading control in 3DGS also is a plus for a sports game. The collision control in 3DGS is still not quite right but I think it is getting there.

The right tool for the right job. Torque, A6 or Cipher I like them all.

@Dave have you gotten a publisher for your racing game? I can make a submission for you with a local publisher if you would like.

Ken