Thanks for the comments. I'll give it as input for the last changes on the model. What i currently plan is to have the main character models of this quality.

The high quality of the texture is because there is a lowpoly and a highpoly
model (highpoly done in zBrush). So the details on the coat and in the face
are really modelled and then calculated to the texture (normal mapped).

The modeller is not from this forum. Once he finished his work for me i am
happy to share his contact details.

The information on my website is completely outdated and does not reflect
the current project state and i will not have the time to update this in
the near future.