well, lc, it seems you really want a bloom shader....but sorry, the problem was:

1. the aliasing was horrible, even when using anti aliasing at max
2. you can't reset the camera.bmap, which is a bug we can't risk \:D

we originally had that problem, but at the last minuite it was fixed, but the aliasing and not being able to reset the camera bmap, was enough to scrap it, granted that if we do a pro compile, bloom will be in it, but we have to buy pro first \:D . I will say this though, IF chris fixed those 2 problems, bloom would be implemented.


- aka Manslayer101