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Just out of curiosity, may I ask how you baked the lightmaps? Using Max?


I used Cinema 4D R9.6 for this. max's gui is too complex for my stupid brain ;\)

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Do you use multiple uv-sets for lightmapping?


I would love to, but no. The lightmap is baked to the diffuse map.

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I did see a toon shader from a game recently that had toon shading along with shadows that were just sketch lines, they were thin but there was alot of them, i can't remember the name of the game but it was one of the coolest toon shaders i've ever seen


If you ever come across this game again, please tell me it's name or show some screens. I'm always searching for some nice looking shaders \:\)


Shade-C EVO Lite-C Shader Framework