I think using number instead of string would be nicer.
Because string comparing take times.

Here is what I though about customize control in game:

A function for returning string with given input,like:
PlayerMoveForwardKey = getContStr( theControlNumberOfInput );
That's just for displaying what input have set for a certain action;

Then we store 'theControlNumberOfInput' in a value , use this value in
the function that handling control reaction.


3D Game Studio commercial 7.07 Tools:Blender/Silo/Bryce/Photoshop/Artrage/Flash I like platform game.