@broozer

Im tired of hearing this, almost every new game comes out with some form of baked lightmapping, it is much better looking then dynamic shadowmapping which is only used on a need to use basis. Even here: http://www.cybergooch.com/tutorials/pages/lighting_rfom1.htm you see resistance fall of man uses baked lighting, because much more detail and atmosphere could be captured with it. Or is Resistance Fall of Man using behind technology standards? Because if so I'm completely confused and should probably should drop out of the gaming industry. But until someone can convince me otherwise people need to stop whining and crying about lightmapping, its an effective, efficient, easy on the machine, way to add lots of detail, were moving lighting is not required.