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What I am wondering is: performance of scene-management (indoor and outdoor) and the possibility to combine normalmapping with this plugin.




Lightmapping basically just is multitexturing so it should not affect scene management too much if at all (the way I see it). And because of multitexturing, it should be possible to code a shader which takes the color map (texture), lightmap and the normal map and does all of the necessary calculations. If this is not yet possible, it shouldn't be too much of a pain to implement.

Though this is just my view of the issue. I am not familiar with the structure of the plugin so I might be talking rubbish here...

EDIT: humm we are talking about baking here... well then you don't really have to pass both the texture and the lightmap to the shader, the models should be ready to go for normal mapping.