To prevent cheating to some point,I tought I could limit all numbers in-game to a certain maximum,this way if someone cheats he can do it only to the maximum level possible in-game,but right now I'm not worried about cheating. Maby I should,but my primary task right now is to learn how all this works. I tought Trading done thru the server will increase the data send with 18 variables (Trading cells 9 on each client) , but now you got me thinking ... I'm only sending this once,possibly (with 100 people) once in 30 sec.
BTW , I assigned playerxxx to every player , but only on the server. I dont think it will be needed on the clients,but would be good to have. I should do it in a proc_local function,right ? (I tryed the normal way,like 'player' pointer,but only the 'player' pointer works that way.)


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201