You're probably right. I tought it'll be less data to transfer if the player and the server update separately localy,but I'm not going that deep right from the start. I'll try the simplest solution first(yours).

PS.: Thanks for your help , I've never received that many responses to a project I was ever working on
Yesterday I made all the spells,and damage calculations on paper,today I'll finish everything up with the items,and their stats,and I'll be ready when I make my 'simple' movement code BTW , doesnt it look easy the way I want to make it? With just a few vars... Or I'm wrong again?


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201