I'm not using A7 yet,I'm waiting for it to become stable ,because of what I've heared A7 is a little buggy in C-Script
What I ment for the entities is...For example a player builds a house,the entity is created by the client,and the pos & 'player created' id is sent to the server. The server receives everything and creates the building at the certain possition,and assigns the ID to a certain skill,and also assigns a certain free pointer to it for later use (for example house1374). (This ID is the same as the players ID , wich is generated by the server when the game starts. It'll be stored in a database,and always be used for this certain client) Later , if I want to send data to the builder of this house , can I send it thru entity pointer 'house1374' instead of using 'playerxxx' pointer? Will the client receive the data?
PS.: After assigning the building a pointer all skills will be set to 'nosend',and a MySQL database will be used for updating periodicaly this building.(For example if a client is near enough to the house,it'll update for example every 4 seconds,thru the MySQL server for buildings).What I'm trying to do is to have the server update to the clients if a certain character is attacking a building,and send data to the client who created that building,but imagine I dont know his number,I havent assigned ID,it comes to sending the data to the client not thru the character of that client,but instead thru the pointer of that building...