aus dem Handbuch:
quote:

When called with 0 as type parameter the entity is reversed to a standard GameStudio entity and is no longer by controlled by physics. While you can continue to read the object's position and orientation, once an entity has been registered, you can no longer directly change its position (x,y,z), orientation (pan, tilt, roll), or scale. Use phent_addforce to impart forces on the object instead. If you need to directly change position or orientation, you can temporarily disable the entity using phent_enable.

d.H settype(ball,0,0) ermöglicht keinen Schreibzugriff auf die x,y,z und pan,tilt,roll Werte der Entity. Du musst phent_enable(ball,0) benützten.